import parole
from parole.colornames import colors
from parole.display import interpolateRGB
import pygame, random

import sim_items
from util import *

class Pavise(sim_items.Armor):
    def __init__(self):
        bonuses = {
                'evMod': 16,
                'pvMod': 0,
        }

        # TODO: depth, materials, etc.
        sim_items.Armor.__init__(self, 
                'pavise',    # name
                parole.map.AsciiTile('0', colors['Black']), # appearance
                25,          # weight (lbs)
                ['shield'],   # slot(s)
                10000,       # energy to wear
                bonuses,
                unidDescription="A monstrously large shield, a pavise has an "
                "instantly recognizable central ridge and covers the entire "
                "body. Typically used by archers as cover during sieges, it "
                "takes a truly mighty warrior to wield a pavise in melee "
                "combat.",
                handsNeeded=1)

#========================================
thingClass = Pavise
